Friday 25 March 2011

Creating the scene

The scene was kept relatively simple to reflect the design of the character. In this case a plane was used to create the floor or grass, and the background sky was created by changing the render environment setting to blue instead of black by default.

The additional trees on the stage we created using a cylinder for the bark and modified planes for the foliage, which is then further modified to poke upwards, creating a pine tree cartoon look.

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