Monday 14 March 2011

Animating the Biped part1.

With the model complete, a Physique modifier is added to bind the mesh and bones for animation. This stage was much easier to work with due to the smaller surface area in some places. The joints can now move in a more fluid motion with minor mesh tearing.




The first part of my animation will be a form on introducing to the character, possibly having him poke his head from one side of the screen and walking on to the stage to stand behind a hat on the floor, ready to perform his first magic trick.




This example just shows a simple walk on animation of the biped appearing on the stage and taking position ready for the next task.

No comments:

Post a Comment