My next attempt started by first creating a rough biped shape and placing this inside a rapidly sculpted model which reflects the biped's shape..
A copy of the head is carefully positioned with the body, however due to conflicts with the existing 'morpher' tool state, the head can not be attached to the body. Following this, I then used to 'line' tool to draw the outline for the intended robe design which will sit over the body. This technique is common practice in preparation for creating garments using the garment and cloth modifiers. However previous experiments using this technique proved, time-consuming with no guarantee of a clean finish at the end..
For this experiment, I created a simple under-model for the body and created a robe-shaped garment using the garment and cloth modifiers. As you can see here, there are numerous cracks in the mesh which consequently give a very messy look. Unfortunately, I underestimated the size requirements of the model which caused further issues but any attempt at changing the mesh without removing the garments would give many undesired effects. For this reason, along with the time needed to accurately test and adjust a suitable mesh shape, I decided to take an alternative approach.
For this experiment, I created a simple under-model for the body and created a robe-shaped garment using the garment and cloth modifiers. As you can see here, there are numerous cracks in the mesh which consequently give a very messy look. Unfortunately, I underestimated the size requirements of the model which caused further issues but any attempt at changing the mesh without removing the garments would give many undesired effects. For this reason, along with the time needed to accurately test and adjust a suitable mesh shape, I decided to take an alternative approach.
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