So now i've done some research into how i want my character to communicate his facial expressions, I need to experiement with different methods of achieveing this pretty early in the development stage to discover what works best..
To start, I created a simple sphere and used the scale tool to modify its appearance to make it slightly taller..
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXmbWh-7nM65ladO-izNGF9f5xPMQSUnJk0bEQG7y-3d1I5BNiPLzCfcrdUC4-twKS1-RheCGGbQkZStd68P_oZbvP-g9ZAZcH9T2IMlrDpaNR-nTFVtmUIJIfAuSjPAABu5dY-jqvfRI/s200/Capture1.JPG)
I then created a copy of this shape, slightly larger than the first to act as the exterior of the face, using the 'see-through' setting under the object properties to see what im doing..
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPFt-fntUQBIzghccInrOWdxwj-Mmx62EZfdnHHLsAua6ljPe21deNy_2gkPhUQ7LMpKOzGh9HpXE_OpXTy7WvDfYdYx_uVC6Q6HOs8U_hk0h2S20MyAm9jI88suGRD060c6N2wLfx5SQ/s200/Capture2.JPG)
Next, I created a simple cylinder and positioned it across the front of the face. This will be used alongside the 'boolean' modifier tool to cut this shape out from the exterior sphere - effectively created an eye slot.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSIRqFRfmMUUZot14Xh-h1SM91KwQXLRytO19wnLPYFe0KBFaOAR0AmuIanbWY0zTBbekFOS0KQdIXH1L8KyHGWLmOHpGBN4m9ciT5ZR-YOJ8sfJRa7KIk1qrJnQDjmfIwoamqvoS3UYE/s200/Capture4.JPG)
The result came out rather messy and some tidying of the vertices needed to be done before a usable shape was made.. Applying a turbosmooth to both spheres made the model start to look how I want the face to be shown on my character.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg77yYcTYJ-bhqfxA3whU4wIccznY_xQX0gONzKjHV8nC3MgXBsLcVYodMbIUjr6rfA9LkR21mjItFpu1N0NOVb_w6aVEVe7y8oS8Wt9nhR1pkfQsh2GiP7E8lbn_JhC7rlYr3tmCh3I0g/s200/Capture5.JPG)
Then I wanted to see how the eyes could be incorporated into this design using materials..
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgULFcK3Qc3gNRqtm5jVk9d8p68HEiLpu2CmtMYyjYwvdVXluyzwifquBVaLWCYECW506EXBIvZYZMP74byb7FIq9p9HzmTxtrXTsk6dKvNVv7tS3XTlcxTQVk9XrIIB5gRZfdQNceTqdI/s200/Capture6.JPG)
As the image shows, this looks very messy and not the look I want to achieve.. I may need to consider using another method of creating the face or eyes to resolve this.
To Summarise:
Pros:
- head and face can individually rotate
Cons: